

There are some exceptions where gathering posts can be kept though. The building can then be destroyed for resources. Once all resources in an area have been obtained, the gathering posts don’t have much use, unfortunately. However, players can assign more people to gather from the piles to get resources even more quickly. It also takes fewer people to gather resources from a gathering post, freeing up citizens for other tasks. With a gathering post, that becomes the drop-off area for those assigned to work there. When gathering resources normally, workers will trudge through the snow, gather resources, then trudge all the way back to the resource depot. In addition, it takes less time to gather the resources with a gathering post. The tutorial glances over this, but if you want your thumper to be at its maximum effectiveness, you need to pair it with two gathering posts. If the heat is on, workers can warm up after delivering resources. Coal Thumpers Need Gathering Posts The coal thumper produces more coal than the mines do, but it also requires more people to work the operation. Gathering posts offers its workers a little warmth, which can be increased by researching technologies like heating. Numbers are resources per standard workday, excluding any increases from tech, efficiency increases, or Extended Shift (Law).As it gets colder, people can get frostbite from attempting to gather resources. **** Assumes the piles are being gathered by a reloading stations, and includes the workers in the reloading stations in the calculation Working more hours will consume more Wood. *** Charcoal Kilns will always consume the same amount of Wood per hour, but efficiency increases will improve the amount of coal they produce. this rate will always be lower than a gathering post gathering an open coal pile). ** Assumes coal is being gathered by a gathering post, and includes the workers in the gathering post in the calculation (i.e. In a standard workday, they will gather 24 Coal or 7 Wood or 5 Steel or.

(The more piles there are the better, as the post will last longer) No matter the amount of piles, the total amount of resources gathered/hour will be the same.* Gathering Posts roughly double the gathering rate compared to piles. Numbers are resources per person per standard workday, excluding any increases from tech, efficiency increases, or Extended Shift (Law). All Buildings in The Last Autumn except normal gathering and all forms of the Reloading Station are not affected by difficulty.Gathering Steam Cores and the Advanced Wall Drill are not affected by difficulty.Hothouses, Industrial Hothouses, Coal Thumpers, Steam Coal Thumpers and the Army Warehouse work at ~117%, 100%, ~87%, 80%.Hunters' Hangar produces at 80% on Extreme.Hunters' Hut and Hunters' Hangar produce at ~87% on Hard.The amount of resources you gain is affected by the Economy difficulty slider, as shown below. The following data is calculated based on the values we see in game. Additionally, coal deposits can be mined for coal with a Coal Mine, iron deposits can be mined for steel with a Steelworks, and the cracks in the wall can be mined for Wood using a Wall Drill. The frozen trees around your city can be harvested for Wood using a Sawmill, but once all the trees around it are gone, it will have to be moved. Once these piles are gone, you will need to research and build buildings to harvest further resources. These piles are gone for good once empty, however the Coal Thumper can be used to create an infinite supply of coal piles.

These piles can be harvested directly by assigning people to them, but building a Gathering Post nearby is more efficient and keeps people warmer, however if you want to harvest a pile quickly, you can do both. Steel Composites (Scenario: The Last Autumn)Ĭoal, Wood, Steel, and in The Refugees, Steam Cores, can be gathered from piles on the ground at the start of the game.Steam Exchangers (Scenario: The Last Autumn).Structural Profiles (Scenario: The Last Autumn).
